Weapon Cache v1
Revisiting the first product sold by Double0Games. When Ruben and I were first dipping our toes into the gaming market we decided to come up with a few magic item supplements. Not because we thought there was a big demand for it, but because we thought they would be the easiest to produce quickly.
We introduced a few new concepts. First, additional “quirks” for each item to expand on the list of a whopping 8 found in the DMG. Then an optional idea for “flaws,” which is something the DM could throw on to the weapon to make it slightly less useful. Not exactly cursed, just… not perfect. Then some flavor text to make us look like we’re cool publishers.
If you go over to DriveThruRPG you can view the first 4 pages as a sample.